ADS下C语言中局部变量的存储位置分配
发布时间:2008/8/25 0:00:00 访问次数:666
按照一般教科书上的说法,c语言中的局部变量应该是分配在"栈"中的。而实际情况,有些出入录,肯能更容易理解。
这一段代码,唯一的用途,就是分配变量。
int func1(void) { volatile int father; volatile int mother; volatile int boy; volatile int girl; father = 30; mother = boy = girl = father; return father; } int func2(void) { volatile int father; volatile int mother; volatile int boy; volatile int girl; volatile int unnecessary; father = 30; mother = boy = girl = father; unnecessary = 0; return father; } int func3(void) { volatile int stone[2]; stone[0] = 30; return stone[0]; } int func4(void) { volatile int stone[2]; stone[0] = 30; if(stone[0] == 30) { volatile int father; father = 91; } else { volatile int mother; mother = 90; } return stone[0]; } int func5(void) { volatile int stone[2]; stone[0] = 30; if(stone[0] == 30) { volatile int boy[2]; boy[0] = 91; } else { volatile int girl[2]; girl[0] = 90; } return stone[0]; } int func10(int a, int b, int c, int d) { return a + b + c + d; } int func11(int a, int b, int c, int d) { volatile int father = a; volatile int mother = b; volatile int boy = c; volatile int girl = d; return father + mother + boy + girl; } typedef struct home { int father; int mother; } thome; int func12() { thome home; home.father= 12; home.mother = 12; return home.father + home.mother; } typedef int uint32; int func13() { uint32 home = 2; home *= 2;按照一般教科书上的说法,c语言中的局部变量应该是分配在"栈"中的。而实际情况,有些出入录,肯能更容易理解。
这一段代码,唯一的用途,就是分配变量。
int func1(void) { volatile int father; volatile int mother; volatile int boy; volatile int girl; father = 30; mother = boy = girl = father; return father; } int func2(void) { volatile int father; volatile int mother; volatile int boy; volatile int girl; volatile int unnecessary; father = 30; mother = boy = girl = father; unnecessary = 0; return father; } int func3(void) { volatile int stone[2]; stone[0] = 30; return stone[0]; } int func4(void) { volatile int stone[2]; stone[0] = 30; if(stone[0] == 30) { volatile int father; father = 91; } else { volatile int mother; mother = 90; } return stone[0]; } int func5(void) { volatile int stone[2]; stone[0] = 30; if(stone[0] == 30) { volatile int boy[2]; boy[0] = 91; } else { volatile int girl[2]; girl[0] = 90; } return stone[0]; } int func10(int a, int b, int c, int d) { return a + b + c + d; } int func11(int a, int b, int c, int d) { volatile int father = a; volatile int mother = b; volatile int boy = c; volatile int girl = d; return father + mother + boy + girl; } typedef struct home { int father; int mother; } thome; int func12() { thome home; home.father= 12; home.mother = 12; return home.father + home.mother; } typedef int uint32; int func13() { uint32 home = 2; home *= 2;上一篇:嵌入式操作系统介绍及选型原则
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